

Yes, Im running osu! on a 2015 macbook pro :( GPU: Intel Iris Graphics 6100 (Integrated graphics) End of stack trace from previous location where exception was thrown -Īt .RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 321Īt .Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 160Īt .ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 136Īt .b_113_1(Object, FrameEventArgs ) in C:\projects\osu-framework-a4n7e\osu.Framework\Platform\GameHost.cs:line 553Īt (Stopwatch watch, Double elapsed, Double& timestamp)Īt (Stopwatch watch)Īt (Double updates_per_second, Double frames_per_second)Īt .Run(Game game) in C:\projects\osu-framework-a4n7e\osu.Framework\Platform\GameHost.cs:line 556Īt (String args) in /Users/stephenogden/Documents/GitHub/osu/osu.Desktop/Program.cs:line 56 Unhandled Exception: System.ArgumentOutOfRangeException: Positive number required.Īt System.GC.AddMemoryPressure(Int64 bytesAllocated)Īt .AddMemory(Object source, Int64 amount) in C:\projects\osu-framework-a4n7e\osu.Framework\Platform\NativeMemoryTracker.cs:line 27Īt ._Size(Vector2 value) in C:\projects\osu-framework-a4n7e\osu.Framework\Graphics\OpenGL\Buffers\RenderBuffer.cs:line 66Īt .() in C:\projects\osu-framework-a4n7e\osu.Framework\Graphics\OpenGL\Buffers\FrameBuffer.cs:line 73Īt .() in C:\projects\osu-framework-a4n7e\osu.Framework\Graphics\OpenGL\Buffers\FrameBuffer.cs:line 86Īt .BindFrameBuffer(FrameBuffer frameBuffer) in C:\projects\osu-framework-a4n7e\osu.Framework\Graphics\BufferedDrawNode.cs:line 141Īt .Draw(Action`1 vertexAction) in C:\projects\osu-framework-a4n7e\osu.Framework\Graphics\BufferedDrawNode.cs:line 87Īt .(Action`1 vertexAction) in C:\projects\osu-framework-a4n7e\osu.Framework\Graphics\Containers\CompositeDrawable_DrawNode.cs:line 198Īt .DrawFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Platform\GameHost.cs:line 367Īt .ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140Īt .runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 110
